The Following Demo: Mocap Kraken was made in 48 hours At Jan 20-22 2017 GLOBAL GAME JAM Playcrafting + Microsoft (NYC). Its a game enable player to use their body gesture to control a giant from ocean to defend itself from hostile ships and blimps in VR by wearing motion capture suit.
Global Game Jam 2017
Augmented Reality on T-stage
Superbright implemented a first-of-its kind augmented reality fashion show for xAd, a location based marketing company. The installation revolved around real fashion models on a custom designed runway, using augmented reality technology to create a completely virtual environment on stage.
Users in the audience interacted with this synchronized 3D experienced through their own mobile devices as well as provided iPads running the custom-built application.
We think this experience used augmented reality technology in the best way possible: by making an already polished fashion show exponentially richer with real-time 3D content that was not only intriguing but also relevant from a viewer perspective. T
he AR content was ‘anchored’ on the runway and the surrounding stage using two 12' custom designed markers. The experience was also reactive to the physical models, as Superbright controlled timing and placement of the digital content throughout the show via a custom web socket.
At the end of the show we connected a crowd of over 200 people to xAd’s technology and Lindsay Freimond's fashion collection - both a huge contextual and technological achievement alike.
World Builder is a in person browser for Primitives platform enabling quick design and distribution of VR scenes through multiple platforms. The goal of Primitives World Builder is decrease the cost and learning curve to easily prototype, research and deploy full 3D VR scenes. Similar to Tilt Brush, but design for true 3D content, users can load, position, scale and rotate any 3D content and create VR scenes for distribution. The scenes than can be saved to be used in larger projects or deployed for others to see.
Spatial Catastrophe is a VR puzzle-solving escape game that delivers a full body experience. Powered by Perception Neuron, a cutting-edge portable and affordable motion capture suit, we have attached controllers to every part of the player's body, such as the ankles and finger tips. Presented in a 90's retro pixelized graphic style, the game transforms the player into an astronaut who is stuck inside of a space reentry pod. As time counts down during the self-destruction procedural, the player, in order to survive, have to escape from the pod by interacting with the touch screens and physical buttons that are set up in the real environment. Spatial Catastrophe is the first demo presented by the Chinese Goodmen Studio who believe the future of video games is an integration of both the real and the virtual.
Lyric MV for I'm On A Wave By The Farrow (Visual Artist Edited Version), Made by using custom filter in Processing and Motion editor.
The Beacon in Lake Nona
3-Legged Dog Artistic Director Kevin Cunningham, JEFRË and Michael Counts collaborated with a team of 3LD Associate artist including media designers Josh Higgason, Christopher Ash and David Tennent and lighting designer Ryan O'Gara to createCode Wall and Beacon. Content was developed by Higgason and James Yuxi Cao with feed back from Counts, Cunningham and the Lake Nona team.
300,000 people responded via Huffington Postat the opening of phase one of the Lake Nona Town Center. Located in Orlando, Lake Nona is an 11-square-mile innovative community and one of the fastest growing master-designed communities in America, owned by Tavistock Group, an international private investment organization founded by Joe Lewis.
The technology will allow for full multimedia experiences, with music, light, video, interactive elements and performances (Credit: MacBethPhoto.com)